Designed for Use: Create Usable Interfaces for Applications and the Web is an introduction to user interface design for programmers, designers, and project managers. It's written by Lukas Mathis. You can find out more and buy it online at pragprog.com, or at Amazon.com. A Chinese translation is available from Amazon.cn, and a Japanese translation from Amazon.jp.

Designed for Use contains a lot of links. Since it can be hard to type long links from a book, the following list contains all of the longer links from the book. Rather than copying a link form the book, open this website, and simply click on the link.

7 myths about paper prototyping
http://www.userfocus.co.uk/articles/paperprototyping.html

A/B Test Calculator
http://www.usereffect.com/split-test-calculator

A/B Testing with Google Analytics
http://www.rowtheboat.com/archives/39

Aarron Walter: Emotional Interface Design: The Gateway to Passionate Users
http://thinkvitamin.com/design/emotional-interface-design-the-gateway-to-passionate-users/

Abigail J. Sellen, Gordon P. Kurtenbach, William A. S. Buxton: The Prevention of Mode Errors Through Sensory Feedback
http://www.billbuxton.com/ModeErrors.html

Alex Poole: Which Are More Legible: Serif or Sans Serif Typefaces?
http://www.alexpoole.info/academic/literaturereview.html

All Things Digital: Flipboard Triples Daily Usage in Two Months After Speed Improvements
http://networkeffect.allthingsd.com/20110506/flipboard-triples-daily-usage-in-two-months-after-speed-improvements/

Amy Jo Kim: Putting the Fun in Functional: Applying Game Mechanics to Functional Software
http://www.youtube.com/watch?v=ihUt-163gZI

Andy Hertzfeld: Do It
http://www.folklore.org/StoryView.py?project=Macintosh&story=Do_It.txt&sortOrder=Sort%20by%20Date&detail=medium&search=Do%20it

Angela Colter: Testing Content
http://www.alistapart.com/articles/testing-content/

Animation: From Cartoons to the User Interface
http://research.sun.com/techrep/1995/smli_tr-95-33.pdf

Apple: Create an Application Definition Statement
http://developer.apple.com/library/safari/documentation/UserExperience/Conceptual/MobileHIG/AppDesign/AppDesign.html

Aza Raskin: Know When to Stop Designing, Quantitatively
http://www.azarask.in/blog/post/know_when_to_stop_designing_quantitatively/

Aza Raskin: Visual Feedback and How Modes Kill
http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/

Ben Zimmer: Crash blossom du jour
http://languagelog.ldc.upenn.edu/nll/?p=1762

Bibliography of Fitts’ Law Research
http://www.yorku.ca/mack/RN-Fitts_bib.htm

Brent Simmons: Anatomy of a feature
http://inessential.com/2009/07/30/anatomy_of_a_feature

Brent Simmons: More about deleting features
http://inessential.com/2008/07/22/more_about_deleting_features

Bruce Tognazzini: Apple Quicktime Player 4.0 a Real Dud
http://www.asktog.com/readerMail/1999-06ReaderMail.html

Bruce Tognazzini: First Principles of Interaction Design
http://www.asktog.com/basics/firstPrinciples.html

Bruce Tognazzini: How to Publish a Great User Manual
http://www.asktog.com/columns/017ManualWriting.html

Bruce Tognazzini: Justifying Rough Sketches
http://www.asktog.com/columns/005roughsketches.html

Carl Zimmer: Death to Obfuscation!
http://blogs.discovermagazine.com/loom/2011/01/12/death-to-obfuscation/

Chris Clark: Crotchety Old Power Users
http://releasecandidateone.com/236:crotchety_old_power_users

Chris Noessel, Nathan Shedroff: Learning From SciFi Interfaces
http://vimeo.com/15233780

Chris Pruett: Hot Failure: Tuning Gameplay With Simple Player Metrics
http://www.gamasutra.com/view/feature/6155/hot_failure_tuning_gameplay_with_.php

Christina Laun: Scientific Web Design: 23 Actionable Lessons from Eye-Tracking Studies
http://www.virtualhosting.com/blog/2007/scientific-web-design-23-actionable-lessons-from-eye-tracking-studies/

Christine Perfetti: Usability Tests in a Nutshell
http://uxideas.com/shows/usability_tests_nutshell/

Complete Beginner's Guide to Design Research
http://www.uxbooth.com/blog/complete-beginners-guide-to-design-research/

Concise, SCANNABLE, and Objective: How to Write for the Web
http://www.useit.com/papers/webwriting/writing.html

Dan Gilbert asks: Why are we happy?
http://www.ted.com/talks/dan_gilbert_asks_why_are_we_happy.html

David Sharek, Cameron Swofford, Michael Wogalter: Failure to Recognize Fake Internet Popup Warning Messages
http://media.haymarketmedia.com/Documents/1/SharekWogalterFakeWarning_publicationFinal_805.pdf

Defeating Feature Fatigue
http://hbr.org/2006/02/defeating-feature-fatigue/ar/1

Don Norman at IIT Design Research Conference 2010
http://vimeo.com/12022651

Don Norman: Human-Centered Design Considered Harmful
http://www.jnd.org/dn.mss/human-centered.html

Don Norman: Natural User Interfaces Are Not Natural
http://jnd.org/dn.mss/natural_user_interfaces_are_not_natural.html

Donna Spencer: Card Sorting
http://rosenfeldmedia.com/books/cardsorting/

Fred Beecher: UI Guidelines for Skeuomorphic Multi-Touch Interfaces
http://userexperience.evantageconsulting.com/2010/11/ui-guidelines-for-skeuomorphic-multi-touch-interfaces/

Fred Wilson: 10 Golden Principles of Successful Web Apps
http://thinkvitamin.com/web-apps/fred-wilsons-10-golden-principles-of-successful-web-apps/

Gary Marsden: Improving the Usability of the Hierarchical File System
http://pubs.cs.uct.ac.za/archive/00000225/01/sacj-dave.pdf

Google Website Optimizer
http://www.google.com/websiteoptimizer

Graffletopia: User Interface Stencils
http://graffletopia.com/categories/user-interface

Harry Brignull: Adding delays to increase perceived value: does it work?
http://www.90percentofeverything.com/2010/12/16/adding-delays-to-increase-perceived-value-does-it-work/

Interview with Sucker Punch's Chris Oberg
http://wisegamers.ch/artikel/417/gamescom_interview_bruce_oberg_infamous_2/

Isaac Hall: Why is Dropbox more popular than other programs with similar functionality?
http://www.quora.com/Dropbox/Why-is-Dropbox-more-popular-than-other-programs-with-similar-functionality

Jakob Nielsen: Card Sorting: How Many Users to Test
http://www.useit.com/alertbox/20040719.html

Jakob Nielsen: Card Sorting: Pushing Users Beyond Terminology Matches
http://www.useit.com/alertbox/word-matching.html

Jakob Nielsen: Discount Usability: 20 Years
http://www.useit.com/alertbox/discount-usability.html

Jakob Nielsen: Mental Models
http://www.useit.com/alertbox/mental-models.html

Jakob Nielsen: Photos as Web Content
http://www.useit.com/alertbox/photo-content.html

Jakob Nielsen: Response Times: The 3 Important Limits
http://www.useit.com/papers/responsetime.html

Jakob Nielsen: The Power of Defaults
http://www.useit.com/alertbox/defaults.html

Jakob Nielsen: Why You Only Need to Test with 5 Users
http://www.useit.com/alertbox/20000319.html

Jakob Nielsen: Writing for the Web
http://www.useit.com/papers/webwriting/

Jason Putorti: How to Avoid Feature Creep
http://jasonputorti.com/post/229492382/how-to-avoid-feature-creep/

Jeff Lash: Do not be afraid to remove features
http://www.goodproductmanager.com/2008/02/17/do-not-be-afraid-to-remove-features/

Jensen Harris: Inside Deep Thought (Why the UI, Part 6)
http://blogs.msdn.com/b/jensenh/archive/2006/04/05/568947.aspx

John Lasseter's paper Principles of traditional animation applied to 3D computer animation
http://www.cs.cmu.edu/afs/cs/academic/class/15462-f10/www/lec_slides/Lesseter.pdf

John M. Carroll, Mary Beth Rosson: Paradox of the Active User
http://dl.dropbox.com/u/16760174/Papers/Paradox.pdf

Keith Lang on Animation
http://www.uiandus.com/blog/2009/2/1/interfaces-and-animation.html

Keith Lang: Blur the New Black?
http://www.uiandus.com/blog/2009/7/2/blur-the-new-black.html

Keith Lang: The Art of Expectations
http://www.uiandus.com/blog/2008/8/25/the-art-of-expectations.html

Kevin Hale: Visualizing Fitts's Law
http://particletree.com/features/visualizing-fittss-law/

Macworld Conference & Expo 2007 keynote
http://www.apple.com/quicktime/qtv/mwsf07/

Manton Reece: Removing features
http://www.manton.org/2010/02/removing.html

Manton Reece: Wii Transfer survey
http://www.manton.org/2009/07/wii_transfer_survey.html

Marco Arment: Overdoing the interface metaphor
http://www.marco.org/441168915

Margo Seltzer, Nicholas Murphy: Hierarchical File Systems are Dead
http://www.eecs.harvard.edu/~margo/papers/hotos09/

Marianne Bertrand: What's Psychology Worth?
http://karlan.yale.edu/fieldexperiments/pdf/Bertrand%20et%20al_2006.pdf

Mark Shuttleworth on Ubuntu Usability Issues
http://www.markshuttleworth.com/archives/223

Markus Weber: Animations in User Interface Design: Essential Nutrient Instead of Eye Candy
http://www.centigrade.de/en/blog/article/animations-in-user-interface-design-essential-nutrient-instead-of-eye-candy/

Mary Jo Davidson, Laura Dove, Julie Weltz: Mental Models and Usability
http://www.lauradove.info/reports/mental%20models.htm

Max Steenbergen: Eye Candy vs. Bare-Bones in UI Design
http://facevalue.virb.com/blog/text/12959219

Max Steenbergen: Of Things That Change
http://facevalue.virb.com/blog/text/12641234

Mike Kruzeniski: From Transportation to Pixels
http://windowsteamblog.com/windows_phone/b/wpdev/archive/2011/02/16/from-transportation-to-pixels.aspx

Mike Rundle: Kill The Settings, Build Opinionated Software
http://flyosity.com/iphone/kill-the-settings-build-opinionated-software.php

Morten Just: A wireframe kit for Google Drawings and 5 reasons it beats Omnigraffle and Visio
http://mortenjust.com/2010/04/19/a-wireframe-kit-for-google-drawings/

Myth #2: All pages should be accessible in 3 clicks
http://uxmyths.com/post/654026581/myth-all-pages-should-be-accessible-in-3-clicks

Myth #30: If you are an expert, you don't need to test your design
http://uxmyths.com/post/3086989914/myth-30-if-you-are-expert-you-dont-need-to-test-your-des

Myth #8: Stock photos improve the users' experience
http://uxmyths.com/post/705397950/myth-ornamental-graphics-improves-the-users-experience

Nate Bolt, Tony Tulathimutte: Remote Research
http://www.rosenfeldmedia.com/books/remote-research/

Nate Bolt: Quick and Dirty Remote User Testing
http://www.alistapart.com/articles/quick-and-dirty-remote-user-testing/

National Endowment for the Arts Announces New Reading Study
http://www.nea.gov/news/news07/TRNR.html

Neven Mrgan: What Does the User See?
http://mrgan.tumblr.com/post/3241126895/what-does-the-user-see

New Scientist TV: The Progress Bar Illusion
http://www.newscientist.com/blogs/nstv/2010/12/best-videos-of-2010-progress-bar-illusion.html

Nielsen Norman Group Report: 233 Tips and Tricks for Recruiting Users as Participants in Usability Studies
http://www.nngroup.com/reports/tips/recruiting/

Oliver Reichenstein: The 100% Easy-2-Read Standard
http://informationarchitects.jp/100e2r/

Rick Schaut on Microsoft Word 5.1 Plus
http://blogs.msdn.com/rick_schaut/archive/2004/06/18/159325.aspx

Sebastian Deterding: Just add points?
http://noteandpoint.com/2010/06/just-add-points

Steve Lohr: Slow Down, Brave Multitasker, and Don't Read This in Traffic
http://www.nytimes.com/2007/03/25/business/25multi.html

The Health Impact of Mandatory Bicycle Helmet Laws
http://ssrn.com/abstract=1368064

The World's Fastest Flower
http://www.victoria.ac.nz/vup/2008titleinformation/worldsfastestflower.aspx

Thomas W. Malone: Heuristics for Designing Enjoyable User Interfaces: Lessons from Computer Games
http://portal.acm.org/citation.cfm?id=801756

Tim Radford: A Manifesto for the Simple Scribe – My 25 Commandments for Journalists
http://www.guardian.co.uk/science/blog/2011/jan/19/manifesto-simple-scribe-commandments-journalists

Tyler Tate: Concerning Fidelity in Design
http://www.uxbooth.com/blog/concerning-fidelity-and-design/

Werner Vogels: Working Backwards
http://www.allthingsdistributed.com/2006/11/working_backwards.html

Wikipedia: Garden path sentence
http://en.wikipedia.org/wiki/Garden_path_sentence

Wikipedia: The Magical Number Seven, Plus or Minus Two
http://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two

William Jones: Structuring Personal Information in a World Where Everything Can Be Saved and Searched
http://www.youtube.com/watch?v=aufuHuNRqaE